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VTIX Reports Q4

Virtuix Holdings reports Q4 2026 results with 18% revenue increase to $4.3 million, driven by strong sales of Omni One

VTIX

Virtuix Holdings (NASDAQ: VTIX ) released fourth-quarter financial results and hosted an earnings call on Thursday.

Read the complete transcript below.

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For comprehensive financial data and transcripts, visit View the webcast at Summary Virtuix Holdings reported a fiscal year 2026 revenue increase of 18% to $4.3 million, driven by strong sales of Omni One and a robust 2025 holiday season.

Gross margin improved significantly to 25% from a negative 6% in the previous year, while operating expenses decreased by 19%, leading to a 27% improvement in operating loss.

The company listed on NASDAQ and expanded its product offerings, launching Omni One for Quest in collaboration with Meta, and extended its market reach to Europe, the UK, and Canada.

Virtuix is pursuing strategic acquisitions in defense training and simulation to enhance its position in the defense market, where it sees significant growth potential.

Management expressed optimism about future growth across consumer, defense, and healthcare verticals, with a focus on scaling operations and improving profitability.

Full Transcript OPERATOR Good morning and welcome to the Virtuix earnings conference call for the full fiscal year 2026 ending March 31, 2026.

All lines have been placed on listen-only mode and the floor will be open for your questions following the presentation.

During today's call, we may make statements relating to our goals and objectives for future operations, financial and business trends, business prospects, and management's expectations for future performance that constitute forward-looking statements under federal securities laws.

Any such forward-looking statements reflect management's expectations based upon currently available information and are not guarantees of future performance, and they involve certain risks and uncertainties that are more fully described in our SEC filings.

Our actual results, performance, or achievements may differ materially from those expressed in or implied by such forward-looking statements.

We undertake no obligation to update or revise any forward-looking statements to reflect events or developments after the date of this call.

A press release detailing these results was issued this morning and is available on the Company's investor relations website at invest.virtuix.com.

Hosting today's call are Virtuix Founder, Chief Executive Officer and Chairman Jan Goetgeluk and Chief Financial Officer Thomas McGinnis.

They will provide a corporate overview, review key highlights, discuss strategic milestones, cover financial results, and outline the Company's priorities and outlook.

With that, I'd like to turn the call over to Mr.

Goetgeluk.

Jan Goetgeluk, Founder and CEO Thank you, Operator, and good morning everyone.

Thank you for joining us to review our results for the fiscal year 2026.

Today we'll walk you through a brief corporate overview, our key highlights for the year, our strategic milestones, consumer defense, enterprise and healthcare, and then Thomas will take you through a detailed financial review.

So let's get started.

Virtuix is a leading developer of AI-driven full-body virtual reality systems now trading on the NASDAQ Global Markets under the ticker VTIX since their debut on January 27, 2026, and we were honored to ring the NASDAQ opening bell on March 6th, which was a nice experience.

Our technology enables natural full-body movement in 360 degrees inside virtual worlds, bringing the physical act of walking and running into video games and other applications across enterprise and defense.

Our product portfolio includes five core offerings covered by 25 issued patents, with a 26th patent recently allowed.

We have Omni One, Omni One for Quest, and Omni One Core.

Those are our flagship consumer products, Omni One Enterprise for industrial training and other enterprise applications, and Virtual Terrain Work or VTW, which is our primary defense simulation system.

We are hardware experts with a proven track record of execution.

We're headquartered in Austin, Texas, with operations in Zhuhai, China, where a manufacturing facility is set up and ready to support up to 3,000 units per month, which would represent over $100 million in annual revenue potential at full utilization.

So we are ready to scale.

We pursue a multi-use revenue strategy that includes high-volume consumer gaming and fitness supplemented by high-value defense and enterprise training, all with recurring revenues from software games and subscriptions for consumers and software licensing and custom simulation development for defense and enterprise customers.

We're also at the leading edge of AI-driven 3D reconstruction with technologies like Gaussian splatting that transform 360-degree video footage into photorealistic walkable 3D worlds in just hours.

Previously, recreating a real-world environment as an explorable space in virtual reality could take weeks or several months.

Very expensive, very time-consuming.

Today, thanks to AI, we can do that in just a few hours, and we're applying this technology to our VTW defense system, and it's also driving adoption of our technology in the enterprise space for training.