Worldsec posts six-month loss of US$490,000 in interim report
Worldsec Limited reported an unaudited net loss of US$490,000 for the six months ended 30 June 2026, versus a loss of US$97,000 a year earlier. The company also said it appointed Elemental Company Secretary Limited as company secretary in September 2026.
For best results when printing this announcement, please click on link below: RNS Number: 6107W Worldsec Limited 28 September 2026 WORLDSEC LIMITED Interim Report for the six months ended 30 June 2026 Worldsec Limited Interim Report for the six months ended 30 June 2026 The board (the "Board") of directors of Worldsec Limited (the "Company") hereby submits the interim report on the Company and its subsidiaries (the "Group") for the six months ended 30 June 2026 (the "Interim Report"). 11 US cent) for the corresponding six months in 2025.
The increase in the loss was principally due to a decline in the value of the Group's investment in Seyond Holdings Limited ("Seyond"), which was listed on the Main Board of The Stock Exchange of Hong Kong Limited in December 2025 following completion of its De-SPAC transaction. During the reporting period, the market price of Seyond's shares fell substantially, particularly around the expiry of the six-month lock-up period that had restricted certain pre-listing shareholders from selling their shares.
The resulting decrease in the value of the Group's investment in Seyond was recognised as a change in the fair value of financial assets through profit or loss in accordance with International Financial Reporting Standard 9. -Series I ("Rivet Ventures") and Arete Far East Venture Credit LPF ("Arete Venture"), which respectively invested in the Series Seed Preferred Securities and the Convertible Securities of AMI Labs. Subsequent to the end of the reporting period, in September 2026, the Company appointed Elemental Company Secretary Limited as its company secretary in place of Vistra Company Secretaries Limited.
The Board would like to thank Vistra Company Secretaries Limited for its services to the Company over the years. At the date of the Interim Report, the investment portfolio of the Group comprises a total of seven investments: ICBC Specialised Ship Leasing Investment Fund (the "ICBC Ship Fund") The Group's investment in the ICBC Ship Fund, which is involved in marine vessel leasing, continued to provide a stable return through monthly dividend income, generating revenue amounting to US$47,200 for the six months ended 30 June 2026.
As the terms of the ICBC Ship Fund is due to expire shortly, it has commenced the disposal of its underlying vessels, with the disposal programme currently expected to be completed in the second quarter of 2027. Animoca Brands Corporation Limited ("Animoca") through VS SPC Limited ("VS SPC") The Group holds, through the Class A Participating Shares of VS SPC, an investment in the equity interest of Animoca. Incorporated in Australia, Animoca was formerly listed on the Australian Securities Exchange but was delisted in 2020.
It is the holding company of a technology group engaged in digital assets, blockchain-based platforms, tokenisation and artificial intelligence applications.
The operations of the Animoca group encompass three interrelated areas: (i) Web3 businesses, including Moca Network, Open Campus, Anichess and The Sandbox, as well as institutional platforms such as Anchorpoint Financial, a stablecoin joint venture with Standard Chartered and HKT, and NUVA, a vault marketplace joint venture; (ii) digital asset services covering token strategy, research, go-to-market support, liquidity provisioning and node operations; and (iii) investment management, with a portfolio of over 600 companies and digital assets.
Animoca has received industry recognitions including Fortune Crypto 40, the Financial Times' High Growth Companies Asia-Pacific, Top 50 Blockchain Game Companies 2025 and Deloitte Tech Fast. During the first half of 2026, the digital asset market experienced a broad correction amid greater risk aversion and lower trading activity. 1 trillion, some 52% below its October 2025 peak. 1 billion in the second quarter.
2%, respectively. 1 billion at the end of June. Notwithstanding the weaker market, development activity continued in areas relevant to Animoca, including regulated stablecoins, real-world asset tokenisation, digital identity and artificial intelligence. In July 2026, Animoca released the audited financial statements of the Animoca group for the year ended 31 December 2023, representing further progress in bringing its outstanding financial reporting up to date.
0 million. Animoca issued an investor update on 8 September 2026 containing unaudited, non-IFRS financial information of the Animoca group for the year ended 31 December 2025. The update reported bookings of US$173 million(1) and operating expenses of US$175 million. As at 31 December 2025, the Animoca group had cash and stablecoin balances of US$68 million, digital assets of US$177 million, minority investments with an aggregate fair value of US$411 million and off-balance-sheet token reserves of US$306 million(2).
It also stated that more than US$160 million of maturing corporate debt had been repaid during 2025.
(1) under a non-IFRS measure commonly used in the digital entertainment and interactive gaming sectors to better represent the underlying economic performance by including deferred revenue (2) not classified as corporate assets under current prevailing international accounting standards Certain recent business developments of the Animoca group are set out below: (i) Corporate Developments and Capital Markets · Currenc extended the exclusivity period under the non-binding term sheet for its proposed reverse merger with Animoca in May 2026 while the parties continued due diligence and the preparation of definitive documentation.
The exclusivity period expired on 30 June 2026 without a definitive agreement being announced. In September 2026, Animoca and Currenc announced that discussions regarding the proposed reverse merger had been suspended. · Republic launched a tokenised representation of Animoca equity on Solana in May 2026. The corresponding book-entry ordinary shares are held in custody by BitGo Bank & Trust, and secondary trading is available to eligible investors through the INX alternative trading system on Republic's platform.
· Animoca received a Virtual Asset Service Provider licence from Dubai's Virtual Assets Regulatory Authority in February 2026. The licence permits the Animoca group to provide broker-dealer and management and investment services in and from Dubai, excluding the Dubai International Financial Centre, to institutional and qualified investors. · Animoca's management team underwent a number of changes in June 2026. Shaun Kraft was appointed as chief financial officer with effect from 11 June, succeeding Jared Shaw, who moved to a strategic advisory role.
Brian Chan was promoted to chief development officer and joined the executive committee. Alan Lau stepped down as chief business officer with effect from 1 July and became chairman of GROW Digital Wealth, while continuing to work with initiatives in the Animoca group and its investment portfolio. (ii) Digital Asset Platforms and Infrastructure · Anchorpoint Financial was one of the first two entities granted a stablecoin issuer licence by the Hong Kong Monetary Authority in April 2026. It subsequently commenced the phased rollout of its Hong Kong dollar-backed HKDAP stablecoin.
On 24 August 2026, Standard Chartered became the first bank authorised to distribute HKDAP, with initial use cases being explored in areas including fund settlement, treasury management and cross-border trade payments. 2 million seed financing led by Morgan Creek Digital in April 2026. NUVA was launched on Ethereum in May as a non-custodial marketplace, initially offering products backed by short-dated US Treasuries and bank deposits and by a pool of home-equity credit assets. Animoca stated that the financing would be used to add further products, issuers and blockchain networks.
· AWARP and AllScale received strategic investments from Animoca in May and June 2026 respectively. Animoca agreed to collaborate with AWARP on real-world asset tokenisation and cross-border payment networks in ASEAN and other emerging markets, and with AllScale on payment, settlement and treasury applications across the Animoca portfolio, including transactions undertaken by artificial intelligence agents.
· Moca Network entered into a strategic partnership with Biletinial, a Turkish ticketing platform with 6 million active users and more than 3,000 participating venues, in April 2026, to integrate decentralised identity into ticketing, loyalty rewards and identity-based ticket resale. In June, Moca Network entered into a memorandum of understanding with Inveo Kripto and Ichain Investment Holding to explore reusable customer verification, payments, tokenised assets and related financial services in Turkey.
· Open Campus entered into a memorandum of understanding with the government of Madhya Pradesh and Geeks of Gurukul in January 2026 to digitise up to 50 million student and graduate academic records over 18 months using EDU Chain. In February, Open Campus partnered with Luvia to integrate verifiable credentials into a mobile learning application initially targeting about 200,000 students and into a school platform to be piloted in Hanoi. In March, it also entered into a memorandum of understanding with Le & Associates and SKALE for a proposed credential-based job-matching service in Vietnam.
· Animoca also expanded its participation in blockchain infrastructure during the period. In March 2026, it agreed with Ava Labs to deploy capital and provide business development and advisory support to projects on Avalanche, initially in entertainment, real-world assets and digital identity in Asia and the Middle East. In May, Animoca joined the XDC Network as a strategic validator and began operating nodes on the trade-finance-focused blockchain. (iii) Artificial Intelligence and Digital Entertainment · Minds, Animoca's wholly owned artificial intelligence agent platform, was launched in alpha in February 2026.
According to a shareholder update issued by Animoca, Minds ranked eighth in OpenRouter's Daily Global Rank as at 31 July and processed 936 billion tokens, in terms of computing activity rather than the number of users or revenue, during July. Animoca also estimated, on the basis of an initial internal assessment, that migration of the platform's principal model to MiniMax M3 had reduced inference costs by 90% to 95%. The update stated that subscriptions provide base revenue and that transaction fees are intended to become the principal means of monetisation.
In July, Minds also completed a live pilot with Visa under which users could identify card rewards and make purchases at selected Hong Kong merchants, subject to user confirmation and predefined controls. In September, Minds also launched the AWS Agentic Football Cup - Virtual League in collaboration with Amazon Web Services to promote practical use of AI agents through a global virtual competition. · The Minds investment programme was established by Animoca in May 2026 with up to US$10 million financing for early-stage businesses developing products using the platform. Trade.
A four-week game-development competition held by Yield Guild Games in partnership with Minds attracted more than 250 participants and 72 game submissions. Animoca also launched a separate creator competition with The Sandbox and Open Campus in July. · AliBAE was launched by Animoca in early access in March 2026 as a build-and-earn platform powered by Alibaba's Qwen models. Brands can publish creative briefs and allocate CHECK Token reward pools, while creators use AliBAE Studio to produce AI-assisted videos, applications and other content.
Rewards are determined by community engagement and assessment by the AliBAE team. An initial bounty pool of 100,000 CHECK was made available for the opening campaigns. · The Sandbox opened pre-registration for a playtest of NEXT in March 2026, its first dedicated mobile battle royale game. Built on Unreal Engine, NEXT allows players to carry their identity, progress and digital assets from The Sandbox into matches supporting solo play and up to 20 players per instance.
The game provides a mobile entry point to The Sandbox alongside its existing desktop and browser-based offerings. com, launched King's Gambit in February 2026, a chess-inspired survival game for mobile devices. Animoca described it as the first Anichess product aimed at a broader mainstream mobile audience in addition to chess enthusiasts. The game was made available through the Apple App Store and Google Play.
· SOMO was acquired by Animoca in January 2026. SOMO is a digital collectibles and gaming company whose ecosystem includes SOMO Codex, SOMO Duel and SOMO Battleground. Animoca stated that it planned to connect SOMO with its existing games, communities and commercial partners. · GAMEE became majority-owned by Alpha Compute in May 2026 following the acquisition of a 60% controlling interest in GAMEE from Animoca at an implied valuation of US$18 million.
5 million over two years. Animoca retained a minority interest and entered into a strategic alliance with Alpha Compute concerning blockchain and social gaming. GAMEE had 120 million registered users at completion. ByteDance Ltd.
("ByteDance") through the Homaer Asset Management Master Fund SPC (the "Homaer Fund") The Group holds, through the Unicorn Equity Investment Portfolio Class A Shares of the Homaer Fund, an investment in the equity interest of ByteDance. Incorporated in the Cayman Islands, ByteDance is an unlisted holding company of a technology group that operates content and commerce platforms, creative tools and enterprise services, and develops artificial intelligence products and services in China and overseas. Its portfolio includes, among others, TikTok, TikTok Shop, CapCut, Lark and BytePlus.
In China, its products and services include Douyin, Douyin E-commerce, Toutiao, Xigua, Fanqie, Feishu, Doubao and Volcano Engine. The ByteDance group has over 150,000 employees based in nearly 120 cities around the world. The Wall Street Journal reported in September 2026 that the ByteDance group's revenue for the first half of 2026 exceeded US$120 billion, representing an increase of more than 30% year-on-year, supported by growth in its international advertising, livestreaming and e-commerce businesses.
Net profit was reported at approximately US$20 billion, lower than that for the corresponding period in 2025, mainly due to increased spending on artificial intelligence. Separately, 6 billion three-year unsecured loan from a group of banks. While the facility was for general corporate purposes, a substantial portion was expected to support artificial intelligence-related projects, including investment in chips and data-centre infrastructure. During the period under review, artificial intelligence remained a central priority for the ByteDance group.
At the Volcano Engine FORCE Conference in June 2026, Liang Rubo, chief executive officer of ByteDance, stated that developing AI was the ByteDance group's highest priority and that it had narrowed the breadth of its activities to concentrate resources on improving model capabilities. This emphasis was reflected in the continued development of both consumer products and services for corporate customers. 78 million more than in May, maintaining its position as China's largest AI-native mobile application by user scale.
Caixin reported that, at an internal companywide meeting held on 6 August, Liang informed employees that ByteDance would continue to develop its principal models in-house, acknowledging that certain large language models trailed leading overseas systems. 1, a model designed to carry out connected tasks involving documents, information retrieval and software tools, and made it available through Doubao and Volcano Engine. On 24 June, Doubao also launched a paid professional version for users in areas including software development, data analysis, design and research. 0 was introduced through BytePlus for customers outside ByteDance's own applications.
5 for video generation on 31 July and SeedRealtime for real-time audio-visual interaction on 5 August.